Display Name = "Lily's Mansion 1F (West)"
Parallax Name = "DarkSpace1"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([5, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1315, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 360, 1, 9, 6, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([8, 521])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 361, 13, 38, 8, 0])
      Empty([])

    Else([])
      ControlSwitches([2093, 2093, 0])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 360, 16, 22, 2, 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Hmm... Something feels strange."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>...Something feels strange."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>We went down the stairs from the first floor. Why are we on the first floor again?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I know we went down the stairs from the first floor, so how are we still on the first floor?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>The stairs are equipped with teleportation magic that instantly moves us to a different location. To actually go down the stairs, we need to find a way to break that magic..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>The stairs are equipped with teleportation magic that sends us to a different location. To go downstairs, we have to find a method of breaking the spell..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Comment(["明かり設定3000800"])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=0.0, @gray=68.0)", 1, true])
    EraseEvent([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([8, 521])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 361, 13, 38, 8, 0])
      Empty([])

    Else([])
      ControlSwitches([2093, 2093, 0])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 360, 16, 22, 2, 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Hmm... Something feels strange."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>...Something feels strange."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>We went down the stairs from the first floor. Why are we on the first floor again?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I know we went down the stairs from the first floor, so how are we still on the first floor?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>The stairs are equipped with teleportation magic that instantly moves us to a different location. To actually go down the stairs, we need to find a way to break that magic..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>The stairs are equipped with teleportation magic that sends us to a different location. To go downstairs, we have to find a method of breaking the spell..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1029, 0, 5, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 359, 38, 23, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2091, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door is firmly shut..."])
      ExitEventProcessing([])
      Empty([])

    Else([])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 359, 38, 23, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 359, 38, 28, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 359, 39, 28, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([1, 1029, 0, 5, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 359, 38, 23, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2091, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door is firmly shut..."])
      ExitEventProcessing([])
      Empty([])

    Else([])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 359, 38, 23, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([52, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
    TransferPlayer([0, 224, 38, 17, 0, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
    TransferPlayer([0, 224, 38, 17, 0, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ControlSwitches([100, 100, 0])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    SetMoveRoute([33, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowPicture([5, "80_lily_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>I've been expecting you... I am this village's lord, Lily Maistre."])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>You came to listen to my side of the story, right? Come this way, please..."])
    ErasePicture([5])
    FadeoutScreen([])
    ControlVariables([1029, 1029, 0, 0, 3])
    ChangeMapDisplay([1])
    TransferPlayer([0, 359, 34, 36, 4, 2])
    FadeinScreen([])
    ShowPicture([5, "80_lily_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([0, 1529, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Um, about what you did in this village..."])
      Empty([])

    Else([])
      ShowTextAttributes(["sara_fc1", 2, 0, 2])
      ShowText(["\\n<Sara>Apologies for my rudeness, but I need to get right to the point. We've heard rumors of you executing the men of this village without due process of law..."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_lily_st13", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>You've heard the story from the people of this village already, haven't you? The men of this village ruthlessly abused the women."])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>Their oppression became normalized as customs, and became so widespread that the vast majority of women in this village died before the age of twenty."])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>The only thing that let us break out of those circumstances was power... We just defended ourselves."])
    ConditionalBranch([0, 1529, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>But killing all the men was too much... Couldn't you have appealed to Sabasa's capital, or something like that?"])
      ShowTextAttributes(["lily_fc1", 2, 0, 2])
      ShowText(["\\n<Lily>There was nothing we could do, Sabasa never lifted a finger to help us. The average lifespan of men and women here differed by over thirty years."])
      Empty([])

    Else([])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>No matter the circumstances, those were lynchings, explicitly outlawed by the central government."])
      ShowTextAttributes(["lily_fc1", 2, 0, 2])
      ShowText(["\\n<Lily>What has the central government done up to now? The average lifespan of men and women here differed by over thirty years."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>The average lifespan of men and women differed by over thirty years? How the hell..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The average lifespan of men and women differed by over thirty years? How on earth did that..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1529, 1])
      ShowTextAttributes(["lily_fc1", 2, 0, 2])
      ShowText(["\\n<Lily>Using its autonomy and independence as protection, this village avoided regulation by the central government. The laws only served to protect the oppressors."])
      Empty([])

    Else([])
      ShowTextAttributes(["lily_fc1", 2, 0, 2])
      ShowText(["\\n<Lily>The capital was aware of this, right? They were aware of it, but did nothing... They did nothing all this time."])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>The Fifth Article of the Sabasa Constitution guarantees this village's local administrative rights, so... A forceful intervention would be a violation of the Constitution..."])
      ShowTextAttributes(["lily_fc1", 2, 0, 2])
      ShowText(["\\n<Lily>Yes, that certainly would be an infringement of our local autonomy. You upheld that autonomy, and let each atrocity be swept under the rug."])
      ShowTextAttributes(["lily_fc1", 2, 0, 2])
      ShowText(["\\n<Lily>When they become customs, they become protected under freedom of thought. Above all, without anyone to appeal, the violence is completely invisible."])
      ShowTextAttributes(["lily_fc1", 2, 0, 2])
      ShowText(["\\n<Lily>Do you think the women of this village were able to write formal appeals?! The women confined to their homes, unable to leave, being beaten continuously?!"])
      ShowTextAttributes(["lily_fc1", 2, 0, 2])
      ShowText(["\\n<Lily>You think I could have done it? That I was pampered as the lord's daughter?! Wrong! I was a sacrificial lamb from the day I was born!"])
      ShowTextAttributes(["lily_fc1", 2, 0, 2])
      ShowText(["\\n<Lily>In the end, the law only protected those brutes! What we needed was the power to break free from that mockery of life!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>I secretly studied an old book on tentacle magic in the mansion... Using that, I gave power to the women of this village, and they freed themselves."])
    ConditionalBranch([0, 1529, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>......"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>In this world, not everything is purely good or evil... It's not our place to stand in judgment of her actions."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Besides, I'm guessing you wanted something from us, right? I doubt you would have invited us here personally otherwise."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Human society is rife with contradiction and unfairness. I have no intention of getting involved each and every time it happens."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Anyway, you want something from us, right? For you to invite us personally means you have a request, I presume."])
        Empty([])
      BranchEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>........."])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>I deeply sympathize with your circumstances and apologize on behalf of the government for failing you so badly..."])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>Speaking strictly personally, I would rather overlook what you did... But given my position, I must act according to the law."])
      ShowPicture([5, "80_lily_st11", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>If we're talking legally, what judicial power do you hold now?"])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>You abdicated from the throne, and the country is currently transitioning to a parliamentary democracy... Aren't you effectively a civilian now?"])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>Yes, you are correct. At most, I'm here as a concerned citizen who will be reporting this situation to the authorities."])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>As to the mass death of men in the village, while I did grant the women power, I did not give them any instructions."])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>Each of them acted of their own accord. Each of them had to resort to violence to defend themselves, with no other choice."])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>Each woman defended themselves in legitimate self-defense. The men died in a series of incidents of personal self-defense, not a massacre."])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>That's absurd... They'll just try you as a suspected ringleader."])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>So... can you prove that in court? I'm innocent until proven guilty under the Constitution."])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>......"])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>And besides... seeing as how you don't have any legal authority, I won't surrender myself to you."])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>Even still, I'm meeting you as guests, because I want you to understand."])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>Understand what our circumstances were, and understand what we had to do to survive."])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>If you still wish to persecute me, you're free to do so. However, our local autonomy and freedom from civil intervention is hard to overcome."])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>Your father couldn't, and so he never helped us. Now those same laws can protect us instead."])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>So if you're intent on arresting me, come back with a warrant. You have no authority now, miss ex-queen."])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>I plan to do just that, though it'll be a while before that happens..."])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>What was happening in this village must be fully investigated first. After that, I hope for a fair judgment that takes into account all the extenuating circumstances."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>...Good grief, don't push Sara around so much. She was still a child when all that happened to you and wasn't in a position to do anything about it."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Also, I don't think you called us here just to score some jabs on our ex-queen. Don't you have something to talk to the rest of us about?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>...I would appreciate it if you would refrain from attacking our ex-queen. No one short of a goddess could pronounce a fair judgment in this matter."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>And you didn't request for us to come just to corner the ex-queen in a debate, right? You have something you want to talk about with the rest of us, do you not?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>Yes... I want to propose a deal. I think you know this already, but there are people rebelling against us."])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>A mage named Lucia is leading a violent faction that doesn't want the power of tentacle magic to be spread around the world."])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>Lucia was originally on my side, one of the women to whom I gave power... However, she now considers this magic dangerous and is trying to conceal it."])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>Our disagreement broke out into armed conflict just a few days ago. I'd like you to end it by getting rid of Lucia."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That's your request? For us to defeat the rebels' leader?"])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>Of course, since this is a deal, I have something to offer in return. If you succeed, I will accompany you on your journey myself."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>Meaning, you'll become our comrade?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>In other words, you'll join my party?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>Indeed... There are many more downtrodden victims out there in the world."])
    ShowPicture([5, "80_lily_st13", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>Since they have no power, they not only lack human dignity, but their lives are also in peril..."])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>Can't you hear them? The screams of those people... I can hear them. Their voices crying for help... and power."])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>I want to answer those cries. Bestow the power of tentacle magic upon them, allowing them to free themselves..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 0, 0, 2])
      ShowText(["\\n<Sonya>Journeying to save the oppressed? Are you serious...?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Seriously? You aren't lying, are you...?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_lily_st13", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>I mean, listen... Can't you hear it? A child's crying voice... It's so loud. Can't you hear it?"])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>Listen, from there, too... And from there! ...They're crying, they're all crying, aren't they?!"])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>Until these cries disappear... Until then, I must come to the aid of the weak!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowPicture([5, "80_lily_st11", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>I saved everyone in this village, but the cries from the outside world won't stop..."])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>I intended to leave for a nearby village in order to stop those cries. That's when those rebels showed up..."])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>If only Lucia disappeared, I could leave on my journey. On my journey to save the oppressed and grant them power..."])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>You, too, have come here to save the weak, haven't you? Then you and I are the same..."])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>So, defeat Lucia. If you do, I'll journey together with you."])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>You don't have to kill Lucia... Just silence her. It's fine so long as she doesn't disturb the peace of this village."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>......"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>She doesn't seem to be lying. What do we do, Luka?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>It seems like these are her true intentions. What shall we do, Luka?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1529, 0])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>I've already spoken my judgment as the former queen. As for this deal... I leave the decision to Luka."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Now, what shall we do..."])
    ShowChoices([["Agree, defeat Lucia", "Don't agree, defeat Lily", "Don't agree, but overlook Lily", "I'll think about it"], 0])
    When([0, "Agree, defeat Lucia"])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>As I thought, you and I are similar... I knew you would understand."])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>Well then, I'll be waiting here. Once you defeat Lucia, I'll be free to become your comrade."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([1, "Don't agree, defeat Lily"])
      ControlSwitches([2091, 2091, 0])
      ShowPicture([5, "80_lily_st13", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lily_fc1", 2, 0, 2])
      ShowText(["\\n<Lily>So, you plan to oppose me after all. Then leave this place. NOW."])
      ErasePicture([5])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      FadeoutScreen([])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lily uses her magic power to throw the party out of the mansion!"])
      ControlSwitches([31, 31, 1])
      TransferPlayer([0, 224, 38, 17, 0, 2])
      TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
      Wait([60])
      FadeinScreen([])
      Empty([])

    When([2, "Don't agree, but overlook Lily"])
      ControlSwitches([2091, 2091, 0])
      ShowPicture([5, "80_lily_st13", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lily_fc1", 2, 0, 2])
      ShowText(["\\n<Lily>So, the deal is off. Then leave this place. Right NOW."])
      ErasePicture([5])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      FadeoutScreen([])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lily uses her magic power to throw the party out of the mansion!"])
      ControlSwitches([31, 31, 1])
      TransferPlayer([0, 224, 38, 17, 0, 2])
      TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
      Wait([60])
      FadeinScreen([])
      Empty([])

    When([3, "I'll think about it"])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>Actions speak louder than words, in any case. I'll await the news of Lucia's defeat instead of your reply."])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>Well then, I'll be waiting here. Once you defeat Lucia, I'll be free to become your comrade."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowPicture([5, "80_lily_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>My, you still haven't defeated Lucia, have you. Or maybe... Have you had a change of heart?"])
    ShowChoices([["We haven't changed our mind", "Defeat Lily after all", "Still thinking about it"], 3])
    When([0, "We haven't changed our mind"])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>Well then, I'll be waiting here. Once you defeat Lucia, I'll be free to become your comrade."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([1, "Defeat Lily after all"])
      ControlSwitches([2091, 2091, 0])
      ShowPicture([5, "80_lily_st13", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lily_fc1", 2, 0, 2])
      ShowText(["\\n<Lily>So, you plan to oppose me after all. Then leave this place. NOW."])
      ErasePicture([5])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      FadeoutScreen([])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lily uses her magic power to throw the party out of the mansion!"])
      ControlSwitches([31, 31, 1])
      TransferPlayer([0, 224, 38, 17, 0, 2])
      TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
      Wait([60])
      FadeinScreen([])
      Empty([])

    When([2, "Still thinking about it"])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>Actions speak louder than words, in any case. I'll await the news of Lucia's defeat instead of your reply."])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>Well then, I'll be waiting here. Once you defeat Lucia, I'll be free to become your comrade."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ShowPicture([5, "80_lily_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>You defeated Lucia, as promised. I thank you from the bottom of my heart..."])
    ShowPicture([5, "80_lily_st13", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>...That girl should have understood me the best of all. We were together ever since we were small, and we shared in the same suffering..."])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>We read books on magic day after day, hiding from the prying eyes of the adults. We conducted research together until we finally acquired power, and yet..."])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>I failed to notice that she had become fearful of that power. It must have started on that tragic day we threw off the shackles of our oppressors..."])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 3, 0, 2])
      ShowText(["\\n<Gob>Lily-san, you didn't want to beat up your old friend with your own hands, right...? It wasn't nice to make us do it, but I understand..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowPicture([5, "80_lily_st11", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>...Well then, I'll come with you, as I promised. There are no more people in this village for me to save."])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>There are more oppressed people out there in the world, however. Their cries for help are never ending."])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>Let's save the powerless together, as allies. That is the responsibility of those with power..."])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(163)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lily has joined the party!"])
    ControlSwitches([2137, 2137, 0])
    ControlVariables([1029, 1029, 0, 0, 6])
    Wait([60])
    Script(["gain_medal(28)"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>...Luka, is this really okay? She feels kinda dangerous..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>People can change a lot as they travel together. In fact, I really think we shouldn't let her stay holed up in this village..."])
      ConditionalBranch([4, 529, 0])
        ShowTextAttributes(["sara_fc1", 4, 0, 2])
        ShowText(["\\n<Sara>Tormenting yourself all alone is indeed dangerous..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 18, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Looks like this matter has been sorted out. It's about time we headed out to form a contract with Gnome."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>With this, this matter has been settled. Although I'm reluctant to do so, isn't it about time to go find Gnome?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1031, 0, 2, 2])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya>Before that, how about we go to Saloon? We did hear about a blacksmith there who makes crystal equipment, didn't we?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>How about we visit Saloon before that? I heard that there's a blacksmith there who makes equipment out of crystal."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Hmm, if we are to challenge Gnome to battle, it's better to be well equipped. I leave the decision to you."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Preparing for a battle by acquiring better equipment sounds good. I leave it to your judgment."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["If I'm not wrong, Saloon is far north of Sabasa. There are ruins north of Grandeur, but Saloon is even further north than they are."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In the break between the mountains, there's a point where the desert turns into wastelands. If you travel east from there, you reach Saloon... Or, so we've heard."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["They say that there's a blacksmith who makes crystal equipment in that town. We should prepare ourselves before going to see Gnome."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Well then, let's move on to our next goal!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Magistea Village's turmoil has settled down, and we've acquired a new comrade. And so, we set out towards our next destination..."])
      ConditionalBranch([1, 1031, 0, 0, 0])
        ControlVariables([1031, 1031, 0, 0, 1])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The Safar Ruins where Gnome resides are north of Grandeur. Well then, let's go!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 3
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([8, 521])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 361, 13, 38, 8, 0])
      Empty([])

    Else([])
      ControlSwitches([2093, 2093, 0])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 360, 16, 22, 2, 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Hmm... Something feels strange."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>...Something feels strange."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>We went down the stairs from the first floor. Why are we on the first floor again?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I know we went down the stairs from the first floor, so how are we still on the first floor?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>The stairs are equipped with teleportation magic that instantly moves us to a different location. To actually go down the stairs, we need to find a way to break that magic..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>The stairs are equipped with teleportation magic that sends us to a different location. To go downstairs, we have to find a method of breaking the spell..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([25, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
    TransferPlayer([0, 224, 38, 17, 0, 0])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The pot was a Honey Pot!"])
    BattleProcessing([0, 269, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])
